The Hadrumal Crisis


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The Archmage of Hadrumal rules the island of wizards, sanctuary for the mageborn. That suits those on Einarinn’s mainland. Ancient magical battles and tyrannical sorcerers may only be remembered in tavern tales but there’s still something unnerving about men and women who command air, earth, fire and water to do their bidding.

The current Archmage Planir enforces the Edicts of the Council of Wizardry as all his predecessors have done. Foremost is the ban on magecraft in warfare. That suits the mainland princes. Having such might on their side isn’t worth the risk of their enemies using it against them. Besides, who but another mage has the power to discipline a wizard?

But these certainties have been shaken. There is rumour of rogue wizardry in Lescar’s recent civil war. There’s the indisputable rise of Artifice, a magic of the mind from the distant mountains. Artifice is quite unlike Hadrumal’s magecraft, its adepts not subject to the Archmage’s edicts.

There are corsairs raiding the Caladhrian Coast, enslaving villagers and devastating trade from Relshaz to Col. Barons and merchants beg for magical aid, arguing that wizards defending the innocent would not be breaking the Edict. In Hadrumal, Archmage Planir waits and watches, keeping his own counsel. That doesn’t suit the Masters and Mistresses of the Elements. There are too many whispers and doubts about Planir’s judgement lately, in Hadrumal and on the mainland.

Thanks to a clearance sale by author, Juliet E. McKenna, we are able to offer the entire trilogy as a set at a knock-down price. All three volumes — Dangerous Waters, Darkening Skies and Defiant Peaks — are are mass market paperbacks.

Ebook copies of these books are not available as Wizard’s Tower does not own the rights to them.

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The Hadrumal Crisis